Methods
| Modifier and Type |
Method and Description |
static Point2d |
operator$add(Point2d a,
Point2d b) |
static Point2d |
operator$add(Point2d a,
Point2f b) |
static Point2d |
operator$add(Point2d a,
Tuple2d b) |
static Point2d |
operator$add(Point2d a,
Tuple2f b) |
static Point2d |
operator$add(Point2f a,
Point2d b) |
static Point2f |
operator$add(Point2f a,
Point2f b) |
static Point2d |
operator$add(Point2f a,
Tuple2d b) |
static Point2f |
operator$add(Point2f a,
Tuple2f b) |
static Point3d |
operator$add(Point3d a,
Point3d b) |
static Point3d |
operator$add(Point3d a,
Point3f b) |
static Point3d |
operator$add(Point3d a,
Tuple3d b) |
static Point3d |
operator$add(Point3d a,
Tuple3f b) |
static Point3d |
operator$add(Point3f a,
Point3d b) |
static Point3f |
operator$add(Point3f a,
Point3f b) |
static Point3d |
operator$add(Point3f a,
Tuple3d b) |
static Point3f |
operator$add(Point3f a,
Tuple3f b) |
static Point4d |
operator$add(Point4d a,
Point4d b) |
static Point4d |
operator$add(Point4d a,
Point4f b) |
static Point4d |
operator$add(Point4d a,
Tuple4d b) |
static Point4d |
operator$add(Point4d a,
Tuple4f b) |
static Point4d |
operator$add(Point4f a,
Point4d b) |
static Point4f |
operator$add(Point4f a,
Point4f b) |
static Point4d |
operator$add(Point4f a,
Tuple4d b) |
static Point4f |
operator$add(Point4f a,
Tuple4f b) |
static Point2d |
operator$add(Tuple2d a,
Point2d b) |
static Point2d |
operator$add(Tuple2d a,
Point2f b) |
static Point2d |
operator$add(Tuple2f a,
Point2d b) |
static Point2f |
operator$add(Tuple2f a,
Point2f b) |
static Point3d |
operator$add(Tuple3d a,
Point3d b) |
static Point3d |
operator$add(Tuple3d a,
Point3f b) |
static Point3d |
operator$add(Tuple3f a,
Point3d b) |
static Point3f |
operator$add(Tuple3f a,
Point3f b) |
static Point4d |
operator$add(Tuple4d a,
Point4d b) |
static Point4d |
operator$add(Tuple4d a,
Point4f b) |
static Point4d |
operator$add(Tuple4f a,
Point4d b) |
static Point4f |
operator$add(Tuple4f a,
Point4f b) |
static Vector2d |
operator$add(Vector2d a,
Vector2d b) |
static Vector2d |
operator$add(Vector2d a,
Vector2f b) |
static Vector2d |
operator$add(Vector2f a,
Vector2d b) |
static Vector2f |
operator$add(Vector2f a,
Vector2f b) |
static Vector3d |
operator$add(Vector3d a,
Vector3d b) |
static Vector3d |
operator$add(Vector3d a,
Vector3f b) |
static Vector3d |
operator$add(Vector3f a,
Vector3d b) |
static Vector3f |
operator$add(Vector3f a,
Vector3f b) |
static Vector4d |
operator$add(Vector4d a,
Vector4d b) |
static Vector4d |
operator$add(Vector4d a,
Vector4f b) |
static Vector4d |
operator$add(Vector4f a,
Vector4d b) |
static Vector4f |
operator$add(Vector4f a,
Vector4f b) |
static Point2d |
operator$addAssign(Point2d a,
Tuple2d b) |
static Point2d |
operator$addAssign(Point2d a,
Tuple2f b) |
static Point2f |
operator$addAssign(Point2f a,
Tuple2f b) |
static Point3d |
operator$addAssign(Point3d a,
Tuple3d b) |
static Point3d |
operator$addAssign(Point3d a,
Tuple3f b) |
static Point3f |
operator$addAssign(Point3f a,
Tuple3f b) |
static Point4d |
operator$addAssign(Point4d a,
Tuple4d b) |
static Point4d |
operator$addAssign(Point4d a,
Tuple4f b) |
static Point4f |
operator$addAssign(Point4f a,
Tuple4f b) |
static Vector2d |
operator$addAssign(Vector2d a,
Vector2d b) |
static Vector2d |
operator$addAssign(Vector2d a,
Vector2f b) |
static Vector2f |
operator$addAssign(Vector2f a,
Vector2f b) |
static Vector3d |
operator$addAssign(Vector3d a,
Vector3d b) |
static Vector3d |
operator$addAssign(Vector3d a,
Vector3f b) |
static Vector3f |
operator$addAssign(Vector3f a,
Vector3f b) |
static Vector4d |
operator$addAssign(Vector4d a,
Vector4d b) |
static Vector4d |
operator$addAssign(Vector4d a,
Vector4f b) |
static Vector4f |
operator$addAssign(Vector4f a,
Vector4f b) |
static Point2d |
operator$div(Point2d a,
double b) |
static Point2f |
operator$div(Point2f a,
float b) |
static Point3d |
operator$div(Point3d a,
double b) |
static Point3f |
operator$div(Point3f a,
float b) |
static Point4d |
operator$div(Point4d a,
double b) |
static Point4f |
operator$div(Point4f a,
float b) |
static Vector2d |
operator$div(Tuple2d a,
double b) |
static Vector2f |
operator$div(Tuple2f a,
float b) |
static Vector3d |
operator$div(Tuple3d a,
double b) |
static Vector3f |
operator$div(Tuple3f a,
float b) |
static Vector4d |
operator$div(Tuple4d a,
double b) |
static Vector4f |
operator$div(Tuple4f a,
float b) |
static boolean |
operator$in(Tuple3d point,
Volume set)
This operator method is an alias for
(set !
|
static Point2d |
operator$mul(double b,
Point2d a) |
static Point3d |
operator$mul(double b,
Point3d a) |
static Point4d |
operator$mul(double b,
Point4d a) |
static Vector2d |
operator$mul(double b,
Tuple2d a) |
static Vector3d |
operator$mul(double b,
Tuple3d a) |
static Vector4d |
operator$mul(double b,
Tuple4d a) |
static Point2f |
operator$mul(float b,
Point2f a) |
static Point3f |
operator$mul(float b,
Point3f a) |
static Point4f |
operator$mul(float b,
Point4f a) |
static Vector2f |
operator$mul(float b,
Tuple2f a) |
static Vector3f |
operator$mul(float b,
Tuple3f a) |
static Vector4f |
operator$mul(float b,
Tuple4f a) |
static Point2d |
operator$mul(Point2d a,
double b) |
static Point2f |
operator$mul(Point2f a,
float b) |
static Point3d |
operator$mul(Point3d a,
double b) |
static Point3f |
operator$mul(Point3f a,
float b) |
static Point4d |
operator$mul(Point4d a,
double b) |
static Point4f |
operator$mul(Point4f a,
float b) |
static Vector2d |
operator$mul(Tuple2d a,
double b) |
static Vector2f |
operator$mul(Tuple2f a,
float b) |
static Vector3d |
operator$mul(Tuple3d a,
double b) |
static Vector3f |
operator$mul(Tuple3f a,
float b) |
static Vector4d |
operator$mul(Tuple4d a,
double b) |
static Vector4f |
operator$mul(Tuple4f a,
float b) |
static Point2d |
operator$mulAssign(Point2d a,
double b) |
static Point2f |
operator$mulAssign(Point2f a,
float b) |
static Point3d |
operator$mulAssign(Point3d a,
double b) |
static Point3f |
operator$mulAssign(Point3f a,
float b) |
static Point4d |
operator$mulAssign(Point4d a,
double b) |
static Point4f |
operator$mulAssign(Point4f a,
float b) |
static Vector2d |
operator$mulAssign(Vector2d a,
double b) |
static Vector2f |
operator$mulAssign(Vector2f a,
float b) |
static Vector3d |
operator$mulAssign(Vector3d a,
double b) |
static Vector3f |
operator$mulAssign(Vector3f a,
float b) |
static Vector4d |
operator$mulAssign(Vector4d a,
double b) |
static Vector4f |
operator$mulAssign(Vector4f a,
float b) |
static Point2d |
operator$neg(Point2d a) |
static Point2f |
operator$neg(Point2f a) |
static Point3d |
operator$neg(Point3d a) |
static Point3f |
operator$neg(Point3f a) |
static Point4d |
operator$neg(Point4d a) |
static Point4f |
operator$neg(Point4f a) |
static Vector2d |
operator$neg(Tuple2d a) |
static Vector2f |
operator$neg(Tuple2f a) |
static Vector3d |
operator$neg(Tuple3d a) |
static Vector3f |
operator$neg(Tuple3f a) |
static Vector4d |
operator$neg(Tuple4d a) |
static Vector4f |
operator$neg(Tuple4f a) |
static Vector2d |
operator$sub(Point2d a,
Point2d b) |
static Vector2d |
operator$sub(Point2d a,
Point2f b) |
static Point2d |
operator$sub(Point2d a,
Tuple2d b) |
static Point2d |
operator$sub(Point2d a,
Tuple2f b) |
static Vector2d |
operator$sub(Point2f a,
Point2d b) |
static Vector2f |
operator$sub(Point2f a,
Point2f b) |
static Point2d |
operator$sub(Point2f a,
Tuple2d b) |
static Point2f |
operator$sub(Point2f a,
Tuple2f b) |
static Vector3d |
operator$sub(Point3d a,
Point3d b) |
static Vector3d |
operator$sub(Point3d a,
Point3f b) |
static Point3d |
operator$sub(Point3d a,
Tuple3d b) |
static Point3d |
operator$sub(Point3d a,
Tuple3f b) |
static Vector3d |
operator$sub(Point3f a,
Point3d b) |
static Vector3f |
operator$sub(Point3f a,
Point3f b) |
static Point3d |
operator$sub(Point3f a,
Tuple3d b) |
static Point3f |
operator$sub(Point3f a,
Tuple3f b) |
static Vector4d |
operator$sub(Point4d a,
Point4d b) |
static Vector4d |
operator$sub(Point4d a,
Point4f b) |
static Point4d |
operator$sub(Point4d a,
Tuple4d b) |
static Point4d |
operator$sub(Point4d a,
Tuple4f b) |
static Vector4d |
operator$sub(Point4f a,
Point4d b) |
static Vector4f |
operator$sub(Point4f a,
Point4f b) |
static Point4d |
operator$sub(Point4f a,
Tuple4d b) |
static Point4f |
operator$sub(Point4f a,
Tuple4f b) |
static Point2d |
operator$sub(Tuple2d a,
Point2d b) |
static Point2d |
operator$sub(Tuple2d a,
Point2f b) |
static Point2d |
operator$sub(Tuple2f a,
Point2d b) |
static Point2f |
operator$sub(Tuple2f a,
Point2f b) |
static Point3d |
operator$sub(Tuple3d a,
Point3d b) |
static Point3d |
operator$sub(Tuple3d a,
Point3f b) |
static Point3d |
operator$sub(Tuple3f a,
Point3d b) |
static Point3f |
operator$sub(Tuple3f a,
Point3f b) |
static Point4d |
operator$sub(Tuple4d a,
Point4d b) |
static Point4d |
operator$sub(Tuple4d a,
Point4f b) |
static Point4d |
operator$sub(Tuple4f a,
Point4d b) |
static Point4f |
operator$sub(Tuple4f a,
Point4f b) |
static Vector2d |
operator$sub(Vector2d a,
Vector2d b) |
static Vector2d |
operator$sub(Vector2d a,
Vector2f b) |
static Vector2d |
operator$sub(Vector2f a,
Vector2d b) |
static Vector2f |
operator$sub(Vector2f a,
Vector2f b) |
static Vector3d |
operator$sub(Vector3d a,
Vector3d b) |
static Vector3d |
operator$sub(Vector3d a,
Vector3f b) |
static Vector3d |
operator$sub(Vector3f a,
Vector3d b) |
static Vector3f |
operator$sub(Vector3f a,
Vector3f b) |
static Vector4d |
operator$sub(Vector4d a,
Vector4d b) |
static Vector4d |
operator$sub(Vector4d a,
Vector4f b) |
static Vector4d |
operator$sub(Vector4f a,
Vector4d b) |
static Vector4f |
operator$sub(Vector4f a,
Vector4f b) |
static Point2d |
operator$subAssign(Point2d a,
Tuple2d b) |
static Point2d |
operator$subAssign(Point2d a,
Tuple2f b) |
static Point2f |
operator$subAssign(Point2f a,
Tuple2f b) |
static Point3d |
operator$subAssign(Point3d a,
Tuple3d b) |
static Point3d |
operator$subAssign(Point3d a,
Tuple3f b) |
static Point3f |
operator$subAssign(Point3f a,
Tuple3f b) |
static Point4d |
operator$subAssign(Point4d a,
Tuple4d b) |
static Point4d |
operator$subAssign(Point4d a,
Tuple4f b) |
static Point4f |
operator$subAssign(Point4f a,
Tuple4f b) |
static Vector2d |
operator$subAssign(Vector2d a,
Vector2d b) |
static Vector2d |
operator$subAssign(Vector2d a,
Vector2f b) |
static Vector2f |
operator$subAssign(Vector2f a,
Vector2f b) |
static Vector3d |
operator$subAssign(Vector3d a,
Vector3d b) |
static Vector3d |
operator$subAssign(Vector3d a,
Vector3f b) |
static Vector3f |
operator$subAssign(Vector3f a,
Vector3f b) |
static Vector4d |
operator$subAssign(Vector4d a,
Vector4d b) |
static Vector4d |
operator$subAssign(Vector4d a,
Vector4f b) |
static Vector4f |
operator$subAssign(Vector4f a,
Vector4f b) |