| Interface | Description |
|---|---|
| RayProcessor |
An implementation of this interface encapsulates the raytracing algorithm
for a single ray.
|
| Class | Description |
|---|---|
| BiDirectionalProcessor | |
| BidirectionalRenderer | |
| DefaultRayProcessor | |
| EnteredSolidsList | |
| LightModelProcessor |
Perform light model calculation for a single ray and collect
the energy that was absorbed by the volumes.
|
| MetropolisProcessor | |
| MetropolisRenderer | |
| MetropolisRenderer.MetropolisResult | |
| MetropolisRenderer.MLTTask | |
| ParallelRadiationModel | |
| PathTracer |
This class implements a physically correct path tracer.
|
| PhotonMapRayProcessor |
This class renders a scene with the photon map rendering algorithm.
|
| PixelwiseRenderer | |
| PixelwiseRenderer.RenderTask | |
| PixelwiseRenderer.Result | |
| ProcessorBase | |
| RadiationModel |
Abstract base class for radiation model.
|
| Radiosity |
This is a Radiosity Processor.
|
| RayProcessorBase |