de.grogra.ray2.radiosity.triangulation
public abstract class Sphere extends java.lang.Object
| Constructor and Description |
|---|
Sphere() |
| Modifier and Type | Method and Description |
|---|---|
static void |
computePatches(GroupListBuilder builder,
TransformableVolume sphere,
Shader shader)
Divides the volume into patches and use the builder to store it.
|
public static void computePatches(GroupListBuilder builder, TransformableVolume sphere, Shader shader)
builder - saves the created patches.sphere - the volume.shader - the material shader.