de.grogra.ray2.radiosity.triangulation
public abstract class Frustum extends java.lang.Object
| Constructor and Description |
|---|
Frustum() |
| Modifier and Type | Method and Description |
|---|---|
static void |
computePatches(GroupListBuilder builder,
TransformableVolume frustrum,
Shader shader)
Divides the volume into patches and use the builder to store it.
|
public static void computePatches(GroupListBuilder builder, TransformableVolume frustrum, Shader shader)
builder - saves the created patches.frustrum - the volume.shader - the material shader.