JavaScript is disabled on your browser.
Overview
Package
Class
Tree
Index
Help
PREV PACKAGE
NEXT PACKAGE
FRAMES
NO FRAMES
All Classes
Package de.grogra.imp3d.shading
Interface Summary
Interface
Description
ChannelMapNodeVisitor
ColorMapNodeProperty
This interface is helper to mark other Shaders instead of Phong as an owner of a ColorMapNode.
Interior
Light
LightVisitor
Scattering
Shader
ShaderVisitor
SPDIF
Class Summary
Class
Description
AffineUVTransformation
AlgorithmSwitchShader
AlgorithmSwitchShader.Type
BlackbodySPD
BlackbodySPD.Type
BlendItem
BumpMap
Carpenter
ChannelBlend
ChannelMapNode
ChannelSPD
ChannelSPD.Type
Checker
CIENormSPD
CIENormSPD.Type
ColorMapNode
ConstantSPD
ConstantSPD.Type
Filter
A Filter is the base for 3D image filtering operations.
Gradient
Granite
ImageMap
IOR
IOR.Type
IORShader
IORShader.Type
Julia
Laplace3D
Leopard
Mandel
Material
MaterialRef
Deprecated
MaterialRef.Type
Phong
A
Phong
shader represents a Phong-like reflector.
RGBAShader
A
RGBAShader
implements a simple lambertian material with a single color and an alpha-value for the transparency.
RGBSPD
RGBSPD.Type
ShaderRef
ShaderRef.Type
SideSwitchShader
SideSwitchShader.Type
Smooth3D
SPD
SPD.Type
SPDCurve
SPDCurve.Type
SPDResource
SPDResource.Type
SunSkyLight
SurfaceMap
SwitchShader
This abstract base class defines a shader which switches between a set of actual shaders based on the shading environment and ray direction.
SwitchShader.Type
SyntheticTexture
Turbulence
UVTransformation
VolumeChecker
VolumeFunction
A
VolumeFunction
is a
ChannelMap
which assigns a
float
-value to each point in 3D-space.
VolumeTurbulence
WaveMap
Wood
XYZTransformation
Overview
Package
Class
Tree
Index
Help
PREV PACKAGE
NEXT PACKAGE
FRAMES
NO FRAMES
All Classes