de.grogra.imp3d.shading
public interface Shader extends Scattering, Shader
LAMBERTIAN_VARIANCEDELTA_FACTOR, IS_NON_OPAQUE, MIN_UNUSED_FLAG, NEEDS_NORMAL, NEEDS_POINT, NEEDS_TANGENTS, NEEDS_TRANSFORMATION, NEEDS_UV, RANDOM_RAYS_GENERATE_ORIGINS| Modifier and Type | Method and Description |
|---|---|
void |
accept(ShaderVisitor visitor) |
computeMaxRays, isTransparent, shadecomputeBSDF, generateRandomRays, getAverageColor, getFlagsvoid accept(ShaderVisitor visitor)