| Interface | Description |
|---|---|
| FBOAttachment | |
| GLSLOpenGLObject |
| Class | Description |
|---|---|
| CachedShaderCollection |
Interface for all GLSLShaders.
|
| Drawable | |
| DrawableContainer |
Container for Drawables.
|
| FrameBufferObject | |
| FrustumCullingTester | |
| GLSLCollection | |
| GLSLManagedShader |
Represents a class of Shaders that need to be recompiled for every property
change.
|
| GLSLQueuedFloatTexture | |
| GLSLQueuedTexture | |
| GLSLShader |
Base for all complete shaders like
|
| GLSLSkyCube |
Implements a textureCube to be used as a reference for Sky-Illumination.
|
| GLSLTexture |
Simple Texture class base for some "deferred Textures" which setup data but create
glTextures only on demand.
|
| RenderBuffer | |
| ShaderConfiguration | |
| TextureRenderTarget | |
| VertexBufferObject |