de.grogra.imp3d.glsl.renderpass
public class PresentScenePass extends RenderPass
newVisit| Constructor and Description |
|---|
PresentScenePass() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
epilogue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
protected int |
getID() |
protected void |
prologue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
protected void |
render(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, postDrawCallback, process, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspectiveprotected void epilogue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
epilogue in class RenderPassprotected int getID()
getID in class RenderPassprotected void prologue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
prologue in class RenderPassprotected void render(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
render in class RenderPass