de.grogra.imp3d.glsl.renderpass
public class PresentDebugImagePass extends RenderPass
| Modifier and Type | Class and Description |
|---|---|
class |
PresentDebugImagePass.TextureCollection |
newVisit| Constructor and Description |
|---|
PresentDebugImagePass() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawString(javax.media.opengl.GL gl,
GLSLDisplay disp,
java.lang.String string,
int x,
int y) |
protected void |
epilogue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
void |
process(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
protected void |
prologue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
protected void |
render(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
protected void |
renderStencil(OpenGLState glState,
Camera c,
int x,
int y) |
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, getID, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspectiveprotected void drawString(javax.media.opengl.GL gl,
GLSLDisplay disp,
java.lang.String string,
int x,
int y)
protected void epilogue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
epilogue in class RenderPasspublic void process(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
process in class RenderPassprotected void prologue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
prologue in class RenderPassprotected void render(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
render in class RenderPassprotected void renderStencil(OpenGLState glState, Camera c, int x, int y)