| Class | Description |
|---|---|
| GLSLDefaultInput | |
| GLSLMaterial |
Represents a class of Shaders that need to be recompiled for every property
change.
|
| GLSLPhong |
Implementation of Shader: Phong.
|
| GLSLRGBAShader |
Implementation of RGBAShader.
|
| GLSLSideSwitchShader |
Implementation of Shader: SideSwitch.
|
| GLSLSphereTracedInput | |
| GLSLSphereTracedInputParallel | |
| GLSLSunSky | |
| MaterialCollection |
Interface for all GLSLShaders.
|
| MaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables.
|
| SkyMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables.
|
| SkyPreviewConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables.
|
| SkyReflectionMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables.
|
| TranspMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables.
|