| Class | Description |
|---|---|
| ChannelCollection | |
| FloatToFloatCollection |
Wrapper for FloatToFloat instances.
|
| GLSLAffineUVTransformation |
Implementation of AffineUVTransformation.
|
| GLSLBumpMap | |
| GLSLCarpenter |
Trigger class.
|
| GLSLChannelBlend | |
| GLSLChannelMap |
Base for all ChannelMaps.
|
| GLSLChannelMapNode | |
| GLSLChecker |
Implementation of the surface-shader: Checker.
|
| GLSLComponentTransform | |
| GLSLFloatToFloat |
Simple class that represents GroImps
FloatToFloat classes. |
| GLSLGradient | |
| GLSLGranite | |
| GLSLGraytone |
Implementation of Graytone
|
| GLSLImageMap |
Implementation for ImageMap.
|
| GLSLJulia | |
| GLSLLeopard | |
| GLSLMandel | |
| GLSLRGBColor |
Implementation of Shader: RGBColor
|
| GLSLSurfaceMap | |
| GLSLSyntheticTexture |
Implementation of ChannelMaps implementing surface-shader: SyntheticTexture.
|
| GLSLTMatrix4d | |
| GLSLTransform3D | |
| GLSLTurbulence |
Implementation of Shader: VolumeTurbulence.
|
| GLSLTVector3d | |
| GLSLUniformScale | |
| GLSLVolumeChecker |
Implementation of Shader: VolumeChecker
|
| GLSLVolumeFunction |
Base class for all volume shaders.
|
| GLSLVolumeTurbulence |
Implementation of Shader: VolumeTurbulence.
|
| GLSLWood | |
| GLSLXYZTransformation | |
| OldNoise |
Static class that offers a basic noise function (improved perlin noise) and a
turbulence function based on noise.
|
| Result |
Result of all GLSLChanelMap Shaders.
|
| SimplexNoise |
Static class that offers simplex noise function and a turbulence function
based on noise.
|
| Transform3DCollection |