de.grogra.imp3d.glsl.material.channel
public class GLSLBumpMap extends GLSLChannelMapNode
| Constructor and Description |
|---|
GLSLBumpMap() |
| Modifier and Type | Method and Description |
|---|---|
Result |
generate(ChannelMap inp,
MaterialConfiguration cs,
GLSLChannelMap inpChan,
int channel)
This should be used instead of the other one
|
java.lang.Class<BumpMap> |
instanceFor() |
generateResult, generateResult, generateResultWithChannelDefault, getGLSLObject, getMaxResultType, initMap, mayDiscardpublic Result generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel)
GLSLChannelMapgenerate in class GLSLChannelMappublic java.lang.Class<BumpMap> instanceFor()
instanceFor in class GLSLChannelMap