de.grogra.imp3d.glsl.material
public class GLSLSunSky extends GLSLMaterial
config| Constructor and Description |
|---|
GLSLSunSky() |
| Modifier and Type | Method and Description |
|---|---|
protected Result[] |
getAllChannels(java.lang.Object sha) |
GLSLShader |
getInstance()
For "hardcompiled" Shaders this method should return a new instance
|
java.lang.Class |
instanceFor() |
boolean |
needsRecompilation(java.lang.Object s)
Return false if Shader depends only on Uniforms
|
getFragmentShader, isOpaque, mayDiscard, setupDynamicUniforms, setupShader, setupUniformsdeleteShader, getConfig, getMaterial_stamp, setConfig, setMaterial_stampactivateShader, cleanup, getShaderProgramNumber, getVertexShader, printProgramInfoLogprotected Result[] getAllChannels(java.lang.Object sha)
getAllChannels in class GLSLMaterialpublic GLSLShader getInstance()
GLSLShadergetInstance in class GLSLShaderpublic java.lang.Class instanceFor()
instanceFor in class GLSLShaderpublic boolean needsRecompilation(java.lang.Object s)
GLSLShaderneedsRecompilation in class GLSLShader