| Class | Description |
|---|---|
| GLSLAreaLight |
Implementation of the spot light type.
|
| GLSLDirectionalLight |
Implementation of the directional light type.
|
| GLSLLightShader |
Convention: If ambient is set to less than -1.0 the pixel should not be lit,
only its diffuse color will be used to render it.
|
| GLSLPointLight |
Implementation of the point light type.
|
| GLSLSkyLight |
Implementation of the directional light type.
|
| GLSLSkyReflectionLight |
Implementation of the directional light type.
|
| GLSLSpotLight |
Implementation of the spot light type.
|
| LightCollection |
Interface for all GLSLLightShaders.
|
| LightingProcessPass |
Process deferred shading textures and render results into float-Textures
(ping-pong'ing)
|
| LightPos |
Wrapper class to hold a light with its corresponding transformation.
|
| LightShaderConfiguration | |
| ProcessLightingPass | |
| RenderToSkyCubePass |
Simple ToneMapping to render results of the hd-lighting passes.
|
| ShadowMapGenerationPass | |
| SunSkyToDirectionalLightWrapper |