de.grogra.imp3d.glsl.light
public class RenderToSkyCubePass extends FullRenderPass
newVisit| Constructor and Description |
|---|
RenderToSkyCubePass() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
epilogue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
void |
process(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
protected void |
prologue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
protected void |
render(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data) |
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, getID, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspectiveprotected void epilogue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
epilogue in class RenderPasspublic void process(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
process in class FullRenderPassprotected void prologue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
prologue in class RenderPassprotected void render(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
render in class RenderPass