de.grogra.imp3d.gl20
public class GL20ResourceShapePlane extends GL20ResourceShape
GL20RESOURCE_CLASS_LIGHT, GL20RESOURCE_CLASS_MASK, GL20RESOURCE_CLASS_MESH, GL20RESOURCE_CLASS_SHADER, GL20RESOURCE_CLASS_SHADERFRAGMENT, GL20RESOURCE_CLASS_SHAPE, GL20RESOURCE_CLASS_TEXTURE, GL20RESOURCE_LIGHT_DIRECTIONAL, GL20RESOURCE_LIGHT_POINT, GL20RESOURCE_LIGHT_SPOT, GL20RESOURCE_MESH_MULTI_USER, GL20RESOURCE_MESH_SINGLE_USER, GL20RESOURCE_SHADER_PHONG, GL20RESOURCE_SHADER_RGBA, GL20RESOURCE_SHADERFRAGMENT_BLEND, GL20RESOURCE_SHADERFRAGMENT_GRAYTONE, GL20RESOURCE_SHADERFRAGMENT_RGB, GL20RESOURCE_SHAPE_BOX, GL20RESOURCE_SHAPE_FRUSTUM, GL20RESOURCE_SHAPE_LINE, GL20RESOURCE_SHAPE_LINE_STRIP, GL20RESOURCE_SHAPE_PARALLELOGRAM, GL20RESOURCE_SHAPE_PLANE, GL20RESOURCE_SHAPE_POLYGONS, GL20RESOURCE_SHAPE_SPHERE, GL20RESOURCE_TEXTURE, GL20RESOURCE_TEXTURE_CUBEMAP, GL20RESOURCE_TYPE_MASK| Constructor and Description |
|---|
GL20ResourceShapePlane() |
| Modifier and Type | Method and Description |
|---|---|
void |
applyGeometry()
tell this
GL20ResourceShape that it should apply the
geometry to the GL20GfxServer |
void |
destroy()
destroy this
GL20ResourceShapePlane |
boolean |
isUpToDate()
check if this
GL20ResourceShapePlane is up to date. |
void |
update()
update the state of this
GL20ResourceShapePlane |
getShader, getShapeTransformationMatrix, getWorldTransformationMatrix, setShader, setShapeTransformationMatrix, setWorldTransformationMatrixgetResourceClass, getResourceClassType, getResourceTypepublic void applyGeometry()
GL20ResourceShape that it should apply the
geometry to the GL20GfxServerapplyGeometry in class GL20ResourceShapepublic void destroy()
GL20ResourceShapePlanedestroy in class GL20ResourceShapeGL20Resourcepublic boolean isUpToDate()
GL20ResourceShapePlane is up to date.isUpToDate in class GL20ResourceShapetrue - this GL20ResourceShapePlane is up to date.GL20Resourcepublic void update()
GL20ResourceShapePlaneupdate in class GL20ResourceShapeGL20Resource