de.grogra.imp3d.gl20
public class GL20ResourceShaderFragmentBlend extends GL20ResourceShaderFragment
GL20CHANNEL_A, GL20CHANNEL_A_BIT, GL20CHANNEL_B, GL20CHANNEL_B_BIT, GL20CHANNEL_DERIVATE_BITS, GL20CHANNEL_DERIVATE_DU_BITS, GL20CHANNEL_DERIVATE_DV_BITS, GL20CHANNEL_DERIVATE_MAX, GL20CHANNEL_DERIVATE_MIN, GL20CHANNEL_DERIVATE_X_DU, GL20CHANNEL_DERIVATE_X_DU_BIT, GL20CHANNEL_DERIVATE_X_DV, GL20CHANNEL_DERIVATE_X_DV_BIT, GL20CHANNEL_DERIVATE_Y_DU, GL20CHANNEL_DERIVATE_Y_DU_BIT, GL20CHANNEL_DERIVATE_Y_DV, GL20CHANNEL_DERIVATE_Y_DV_BIT, GL20CHANNEL_DERIVATE_Z_DU, GL20CHANNEL_DERIVATE_Z_DU_BIT, GL20CHANNEL_DERIVATE_Z_DV, GL20CHANNEL_DERIVATE_Z_DV_BIT, GL20CHANNEL_G, GL20CHANNEL_G_BIT, GL20CHANNEL_NORMAL_BITS, GL20CHANNEL_NORMAL_X, GL20CHANNEL_NORMAL_X_BIT, GL20CHANNEL_NORMAL_Y, GL20CHANNEL_NORMAL_Y_BIT, GL20CHANNEL_NORMAL_Z, GL20CHANNEL_NORMAL_Z_BIT, GL20CHANNEL_POSITION_BITS, GL20CHANNEL_POSITION_X, GL20CHANNEL_POSITION_X_BIT, GL20CHANNEL_POSITION_Y, GL20CHANNEL_POSITION_Y_BIT, GL20CHANNEL_POSITION_Z, GL20CHANNEL_POSITION_Z_BIT, GL20CHANNEL_R, GL20CHANNEL_R_BIT, GL20CHANNEL_RGB_BITS, GL20CHANNEL_RGBA_BITS, GL20CHANNEL_TEXCOORD_BITS, GL20CHANNEL_TEXCOORD_U, GL20CHANNEL_TEXCOORD_U_BIT, GL20CHANNEL_TEXCOORD_V, GL20CHANNEL_TEXCOORD_V_BIT, GL20CHANNEL_TEXCOORD_W, GL20CHANNEL_TEXCOORD_W_BIT, GL20CHANNEL_X, GL20CHANNEL_X_BIT, GL20CHANNEL_XYZ_BITS, GL20CHANNEL_Y, GL20CHANNEL_Y_BIT, GL20CHANNEL_Z, GL20CHANNEL_Z_BITGL20RESOURCE_CLASS_LIGHT, GL20RESOURCE_CLASS_MASK, GL20RESOURCE_CLASS_MESH, GL20RESOURCE_CLASS_SHADER, GL20RESOURCE_CLASS_SHADERFRAGMENT, GL20RESOURCE_CLASS_SHAPE, GL20RESOURCE_CLASS_TEXTURE, GL20RESOURCE_LIGHT_DIRECTIONAL, GL20RESOURCE_LIGHT_POINT, GL20RESOURCE_LIGHT_SPOT, GL20RESOURCE_MESH_MULTI_USER, GL20RESOURCE_MESH_SINGLE_USER, GL20RESOURCE_SHADER_PHONG, GL20RESOURCE_SHADER_RGBA, GL20RESOURCE_SHADERFRAGMENT_BLEND, GL20RESOURCE_SHADERFRAGMENT_GRAYTONE, GL20RESOURCE_SHADERFRAGMENT_RGB, GL20RESOURCE_SHAPE_BOX, GL20RESOURCE_SHAPE_FRUSTUM, GL20RESOURCE_SHAPE_LINE, GL20RESOURCE_SHAPE_LINE_STRIP, GL20RESOURCE_SHAPE_PARALLELOGRAM, GL20RESOURCE_SHAPE_PLANE, GL20RESOURCE_SHAPE_POLYGONS, GL20RESOURCE_SHAPE_SPHERE, GL20RESOURCE_TEXTURE, GL20RESOURCE_TEXTURE_CUBEMAP, GL20RESOURCE_TYPE_MASK| Constructor and Description |
|---|
GL20ResourceShaderFragmentBlend() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
fragmentAffectOnAlpha()
check if this
GL20ResourceShaderFragment affect the alpha
channel |
destroy, getChannelMap, getScalarIndex, getVector3Index, getVector4Index, isUpToDate, registerUser, setChannelMap, unregisterUser, updategetResourceClass, getResourceClassType, getResourceTypepublic boolean fragmentAffectOnAlpha()
GL20ResourceShaderFragmentGL20ResourceShaderFragment affect the alpha
channelfragmentAffectOnAlpha in class GL20ResourceShaderFragmenttrue this GL20ResourceShader will
affect the alpha channel
false this GL20ResourceShader will not
affect the alpha channel