de.grogra.imp3d.gl20
public class GL20MeshServer extends java.lang.Object
| Modifier and Type | Method and Description |
|---|---|
static GL20MeshServer |
getInstance()
return the server instance of this
GL20MeshServer |
GL20ResourceMeshMultiUser |
getMultiUserMeshByName(java.lang.String name)
get a
GL20ResourceMeshMultiUser by a given name. |
void |
registerMultiUserMesh(GL20ResourceMeshMultiUser mesh)
register a
GL20ResourceMeshMultiUser |
void |
unregisterMultiUserMesh(GL20ResourceMeshMultiUser mesh)
unregister a
GL20ResourceMeshMultiUser |
void |
updateAllMultiUserMeshes()
update all
GL20ResourceMeshMultiUser |
public static final GL20MeshServer getInstance()
GL20MeshServerpublic final GL20ResourceMeshMultiUser getMultiUserMeshByName(java.lang.String name)
GL20ResourceMeshMultiUser by a given name.
if no GL20ResourceMeshMultiUser was found with given name
null will returnedname - the name of the GL20ResourceMeshMultiUsernull - no GL20ResourceMeshMultiUser is registered,
otherwise - the GL20ResourceMeshMultiUserpublic final void registerMultiUserMesh(GL20ResourceMeshMultiUser mesh)
GL20ResourceMeshMultiUsermesh - the GL20ResourceMeshMultiUser that should registeredpublic final void unregisterMultiUserMesh(GL20ResourceMeshMultiUser mesh)
GL20ResourceMeshMultiUsermesh - the GL20ResourceMeshMultiUser that should unregisteredpublic final void updateAllMultiUserMeshes()
GL20ResourceMeshMultiUser