de.grogra.imp3d
public interface ViewConfig3D
| Modifier and Type | Method and Description |
|---|---|
Camera |
getCamera() |
Light |
getDefaultLight(Matrix4d lightToWorld)
Computes a default light to use when a scene contains no lights.
|
float |
getEpsilon() |
Graph |
getGraph() |
Workbench |
getWorkbench() |
boolean |
isInVisibleLayer(java.lang.Object o,
boolean asNode,
GraphState gs) |
boolean |
isInVisibleScale(java.lang.Object o,
boolean asNode,
GraphState state) |
Camera getCamera()
Light getDefaultLight(Matrix4d lightToWorld)
lightToWorld - the computed transformation for the light is placed in herefloat getEpsilon()
Graph getGraph()
Workbench getWorkbench()
boolean isInVisibleLayer(java.lang.Object o,
boolean asNode,
GraphState gs)
boolean isInVisibleScale(java.lang.Object o,
boolean asNode,
GraphState state)